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Aeryn🗡Rouya🌛Jerry 💪Råsh 🔧
💪Str16 (Serafin)612 (-2) (Galas)9 (Dwarf)
🪶Agi1010811
🪨Tgh10121115
📖Int11 (Tactician)17 (Cultist)712
👁Wil1213 (Enyas Umbra)16 (-2) (Admin)9 (-1)
👄Cha14 (Merchant)11 (Sidinhan)11 (Flirter)14 (Khamash)
🧡HP8/128/82/78/10
🗡AV13111211
🛡DF3
222
🏃MV303030-25
🍀SV89911
👑Lvl4434

Aeryn (62)

Stats

  • Str: 16

  • Agi: 10

  • Tgh: 10

  • Int: 11 (Tactician)

  • Wil: 12

  • Cha: 14

  • HP: 11

  • AV: 12 + 1 (the strong)

  • DF: 3 (Hard leather armor)

  • MV: 30

  • SV: 7 (suspicious)

  • Groups

    • Serafin - ??? (Str)
    • Merchant - Cha
    • Tactician - Int

Inventory

  1. Great sword
  2. Short sword
  3. Hard leather armor

Slots

Special Combat Option

With a small verbal action, the Strong may encourage their friends in a 15 feet radius, giving them +1 av and +1 sv. This ability can be inverted to put fear in enemies (15 ft radius, −1 av and sv).

Parry

The Strong can parry and wait instead of attacking. They get +2 df
in the parrying round, then double combat advantage in the next
round against a parried enemy. They can parry two consecutive
rounds to get triple combat advantage. If damaged in a parrying
round, they must save or lose the effect.

Rouya (67)

Stats

  • Str: 6

  • Agi: 10

  • Tgh: 12

  • Int: 17 (Cultist)

  • Wil: 13 (Enyas Umbra)

  • Cha: 11 (Sidinhan)

  • HP: 7

  • AV: 12

  • DF: 2

  • MV: 30

  • SV: 9 (Profane guidance)

Wordings:

  • Slot 1
    • Side 1: The Black Veil (shadowbinding, lunar sorcery)
    • Side 2: Voice of Enja (divine communion, ritual power)
    • Side 3: ⭐️ The Maw of Uzdhal Ghoros
  • Slot 2
    • Side 1: Fleshweaver’s Grace
    • Side 2: ⭐️ Eldritch Reshaping

Groups:

  • Sidinhan (Cha)
  • Cultist (int)
  • Enyas Umbra (wis)

Inventory:

  1. Dagger
  2. Leather armor
  3. 3 potions
    1. ~En ser ut som vatten, men är lite mjölkig av sig~
    2. ~En som ser mer färgad, ljusblå i färgen (health potion, healar)~
    3. En som är mer grå-grumlig, trögflytande som sirap

Jerry

  • Str:12* (Galas)

  • Agi: 8*

  • Tgh:11*

  • Int: 7*

  • Wil:16* + (Admin)

  • Cha:10+1* (Flirter)

  • HP: 6

  • Attack Value:11+1 (golden arm)

  • DF:1+1 Cloth + Shield (golden arm)

  • MV:30-1

  • SV:8 (Hardened by bullies)

Attunements:

  • Golden arm
  • Silver Larvae in the beard. Best fwend

Groups:

  • Galas
  • Guild of Administration
  • Flirter

Inventory:

  1. Brass arm that acts like a mace
  2. Strong arm that acts like a club

Exp:

  • Learned about the world
  • Significant obstacle/combat
  • Significant treasure
  • Played to our background, believes, instincts

Current XP: 1 (learned about the world)

Råsh

Knacks

  1. (lvl 1-): +4 to task rolls with or concerning machines.
  2. (lvl 4-):
  3. (lvl 7-):
  4. (lvl 10):

Groups

  1. (lvl 1-): Species - Dwarf
  2. (lvl 1-): Affiliation - Klan: Ghundrûl-Kheldrak
  3. (lvl 4-):
  4. (lvl 7-):
  5. (lvl 10):

Special Abilities

Once per day, the Clever get a hefty +6 bonus for an unorthodox attempt to solve a non-combat related problem. Out of the box thinking can for example involve odd tools or materials, or apply a strange or at least original method. Further modifications can be applied, usually a negative one to account for the fact that a particular idea is also a bit bizarre with some serious drawback.

The clever treat all successful or critical rolls for clues, information gathering and detection as a pair, meaning that they get something extra out of it.

Modifiers

  • +2 Understanding Aqueducts.
  • +1 Understanding Magical Moving Doors (Kargh Ishlas)

Equipment

  • 1 Hammer at the belt
  • 1 A mechanics necklace